Category Archives: Design

Conceptual-level discussions of interactive storytelling

Who Needs Numbers, Anyway?

I want to expand on a topic Bill Maya mentioned in his last post on Inform 7. He wrote: But first a question – Why are real numbers and equations so important in storyworlds? At their heart, storyworlds are simulations … Continue reading

Posted in Design, Techniques | Leave a comment

Siboot SympolTalk

Dan Fabulich started us off with a brief description of the game that his company will be releasing on Friday. The player is a lawyer in a strange world of “demonic law”. Dan expressed some pride in the quality of … Continue reading

Posted in Design | Leave a comment